/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						      resource_file_dir.h

	$Header: /resource_editor/resource_datatypes.h $

	$NoKeywords: $

 ************************************************************************/

#ifndef RESOURCE_DATA_TYPES_H_INCLUDED
#define RESOURCE_DATA_TYPES_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

// kill the 255+ character identifier warning.  Templates tend to exceed that easily.
#pragma warning( disable: 4786 )

#include "sized_int_types.h"

enum t_resource_dir_entity_data_type
{
	k_raw_uncompressed_binary	= 1,
	k_low_compression_binary	= 2,
	k_medium_compression_binary	= 3,
	k_high_compression_binary	= 4
};

#endif //RESOURCE_DATA_TYPES_H_INCLUDED